Washington Has Fallen Minecraft Adventure for Bedrock – Development Beta Test Tracking
Public Beta of Washington has Fallen is released
Today RGAP Creative in association with SkyThrusters is releasing the first official public beta testing files. The files are in the MCWorld format so they can be easily imported into Minecraft Bedrock and PE versions of Minecraft. This is RGAPCreative’s first Minecraft Adventure and is built upon LifeBoat’s Washington DC world template available in the official Minecraft Marketplace within Non-Java versions of the Minecraft Store. Those wanting to help beta test the Washington has fallen adventure will need to already have the free release that LifeBoat and Minecraft released as the educational version during the pandemic, or will need to purchase the Washington DC world from LifeBoat on Minecraft. We’re very excited to be able to make the beta version available for the first time to the public. Of course the Beta version still has bugs and errors, that we are hoping those playing these early releases will help us find, so we can schedule them to be fixed in future versions. You can find out more details from the Official RGAP Creative website for Washington Has Fallen page HERE.
We released the latest publicly available download for Washington Has Fallen right in time for Easter fun. This new playable release fixed the bugs in mission one in Washington DC and mission two in Wahoo China (Wuhan), making it now possible to play through to at least mission 3.
Get the newest download at https://www.rgapcreative.com
Report any new bugs to @RGAPCreative on Twitter
Recently finished all of the updates, and revisions needed for the Washington Has Fallen, Mission in Wuhan China, (aka Wahoo Providence). There are still a couple of annoying bugs that need fixed in this mission, before moving on.
Some of the recent game updates for Minecraft Bedrock messed up different aspects of the original coding, so those keep appearing.
Though 99% of Washington Has Fallen is completed, beta testing is just a slow moving part of the project. There is still 80% more beta testing to go, and that does not include any time required to fix bugs and code.
Redesigned China lab Raid to a Custom Raid. Redesigned Lab Floor 2 for more space. Relocated Pentagon key. Built new command area in wahoo (see offline digital notes). Added kill switch to raid. Removed Pressure pad marketplace flooring. Fixed Great Wall of China Doors. Redesigned the great wall of china and added kill switches and mission progression. Corrected Lab Spawn point. (See written notes for other areas needing adjustments in China.)
1003 67 603 Door was already opened, need to reset door to closed / locked
Pentagon triggers to many mobs, the mobs are interfering with respawn points and internal missions. Need to add a trigger or delay to remove the initial mob trigger to cap the amount of mobs able to spawn
Beta Session 3 notes – Make Pentagon Missions activate separately, only after another area is completed. (Trigger omega button from creator room) Add a mob kill switch to Pentagon to limit mob triggers when multiplayers are involved.
Add spawnpoint to locker trigger at pentagon to spawn in front of pentagon
Extend delay of lab front door cubes or change where and how they get triggered.
101 73 954 check gold armor to make sure all sets are there
Check how blue box in wahoo is being trigger opened
Per BlessedHeart – There needs to be some kinds of map in washington -> Create a blank map that records areas explored and place it in the storage area of the tower.
RG Oaks ADDED MAP PAPER AT BEGINNING OF GAME
NPC at wahoo didn’t open lab door when given correct keywords
Add NPC guides in Washington that can drop hints and tips about how to find locations.
Reduce delay for opening of castle door or change trigger method
Starting mission: Need to change how the exit door triggers, make it trigger from the upper room storage area.