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Clone Chest Tutorial – AKA Abandoned House Trap

In the first Abandoned House Trap tutorial 1 of 3, you’ll learn step by step how to create a hidden chest that clones its item contents to a chest located at another location.

The skill required to follow this video tutorial is: Beginner. This video demonstrates it in the Windows 10 version of Bedrock, PE, MCPE and will work on other version of Bedrock like Android, Apple, Xbox, PlayStation, etc.

1. Clone a chest from a different location

In the second tutorial 2 of 3, you’ll learn how to turn this amazing clone block command into a trap for your friends as a prank, capture thieves and annoy survival raids, by attaching additional Minecraft Command Codes to a clone chest trigger, that creates iron windows and doors to lock in your victim.

The skill required to follow this video tutorial is: Beginner. This video demonstrates it in the Windows 10 version of Bedrock, PE, MCPE and will work on other version of Bedrock like Android, Apple, Xbox, PlayStation, etc.

2. Set block door with a command. 3. Set Block trapdoor with a command. 4. Set the direction and rotation of a door or trapdoor with a command. 5. The Door and Trapdoor rotation and direction numbers. 6. Set Block Redstone_block with a command. 7. Set Block Air with a command. 8. Create a command block timer

In the third tutorial 3 of 3, you’ll learn how to turn this amazing add an invisible mob with a golden axe that attacks the Abandoned House invader.

The skill required to follow this video tutorial is: Intermediate. This video demonstrates it in the Windows 10 version of Bedrock, PE, MCPE and will work on other version of Bedrock like Android, Apple, Xbox, PlayStation, etc.

9. Summon Mobs by a command. 10. Give effect invisibility to Mobs 11. Give new weapons to Mobs. 12. Kill Mobs with a command 13. Create an on and off switch to prevent a command block event from being triggered again or repeating until the original events and commands have finished.

Tutorial 1 of 3: https://youtu.be/pImz-xBl0DY
Tutorial 2 of 3: https://youtu.be/WninmE_sBP4
Tutorial 3 of 3: https://youtu.be/_V7C2JRMsxg

Featured

Abandoned House Trap – Minecraft Bedrock Weekend Projects

This weekends project: Abandoned House Trap.
(Full Tutorials on YouTube)

Oh look! There’s a chest!

Open the chest, and suddenly you’re locked in to face the invisible guard. But don’t worry, at least in this example, you’ll survive if you jump on top of the chest.

This Minecraft Weekend Project utilizes these commands:

  • Clone chest from a different location
  • Set block door
  • Set Block trapdoor
  • Set the direction and rotation of a door or trapdoor.
  • Door and Trapdoor rotation and direction numbers.
  • Set Block Redstone_block
  • Set Block Air
  • Summon Mobs
  • Give effect invisibility to Mobs
  • Give we weapons to Mobs
  • Kill Mobs
Minecraft House Trap – Demo
Featured

Minecraft Command Blocks Are Dangerous

Are Minecraft command blocks dangerous?

First let’s discuss what a Minecraft command block is, and what they’re used for.

In normal Minecraft play, building and creating, you’ll never come across a command block. Command blocks are special use blocks in Minecraft Bedrock that allow you to really easily create functions, events and occurrences that a basic player might build with Redstone methods to accomplish similar things.

Redstone in Minecraft, allows you to create machines that do different things in survival and creative mode. For example a vending machine is a popular Redstone contraption that many players will build, to vend or deliver food or weapons in exchange for an emerald or diamond.

The difference in this example is that a precise pattern must be laid out in Redstone comparators, repeaters, pistons, dispensers, droppers, Redstone blocks, Redstone wires, Redstone torches, buttons, pressure plates, levers, etc. Or in other words a heck of a lot of blocks, that require lots and lots of space.

A command block reduces all of these into two blocks minimum. A command block where you enter a command code and a way to trigger it, such as a button.

So command blocks are awesome blocks for creators, saving enormous amounts of building time, and slowing extremely complex machines and events.

They’re great for mini games and adventure build in Minecraft Bedrock and PE.

They’re also very powerful, and can be very dangerous. Not to your avatar or to the avatar of guests, but to your entire Minecraft realm.

How do you get a command block in Minecraft bedrock?

In the chat box you type a back-slash like this one. /

Then you write a command code to tell Minecraft to give one to your avatar and it looks like this:

/give @p command_block

Your character in the game will now display a beige block with little computer looking lights on it.

You can use a similar code to get an invisible block.

/give @p barrier

Or even a sword :

/give @p diamond_sword

Or food:

/give @p apple

You might begin to realize that writing a single command code like this into your chat box, is less time and work than building a Redstone machine, and that’s where the power of command blocks comes from.

Each command block can have its own command code.

You can create a command block, and write it into the command block instead of the chat box, then attach a button to it, that when pressed, will give an apple to whichever player pushes the button.

Sounds great, right! And it is great.

But with great power, there needs to be great caution also, as I learned recently while building in Daniel Turner’s Fantasy realm.

I was building Atlantis under the ocean. An area in the realm, where others could come and build in. So I was essentially just creating the space, the environment.

This was an expansive area. It needed to be, for others to build in, and as an expansive area, it caused a lot, and I mean a lot of mobs (bad dudes) to spontaneously generate and get in my way.

And this is where I learned, that though command blocks can do amazingly great things, a bad code will do the opposite.

Command blocks can be triggered in several different ways. A trigger like a button, a piece of active Redstone like a Redstone bock, an defined area of coordinates, a timer using game ticks, a self repeating game tick in a loop, etc.

In Atlantis, I created a few self repeating tick command blocks that summoned an Iron Golem.

Iron Golems are usually found in villages as guardians who protect the villagers from bad mobs.

So I had about six command blocks that would summon an Iron Golem every 99999 hand ticks. 20 game ticks is a real time second.

This was working well, since the natural in game bad mobs spontaneously generating were great enough so enough Iron Golems would be killed to keep them from multiplying to many, while also giving the Iron Golems time to remove and control the bad mobs.

It was a good idea, at least at first.

Since I was building daily on Atlantis, I monitoring it to make certain, it was doing what I expected.

But one day, I was doing some detailed design work and wanted less mobs and Iron Golems, so they were out of my way.

I created a command block with a Vindicator mob, to remove some Iron Golems and set the repeating tick timer to low, and a massive amount of Vindicator mobs spawned, which I shut down.

While they did rid the area of not only the extra Iron Golems I wanted to remove, they rid all of them. Now I had to many Vindicator mobs.

In hindsight, I should of just turned off a couple of the command blocks summoning the Iron Golems, but it was early in morning and I was trying to finish what I was doing quickly.

Turning off the other blocks would of prevented or limited new Iron Golems from spawning, but not removed the ones I wanted to remove.

Could of also, flew around the expansive area and killed them one by one.

But no, I thought I could simply use a different mob to kill off the extras quickly, and then let the remaining Iron Golems kill those Vindicator mobs.

Again, a great idea theoretically.

So I now had an area full of lots of Vindicators and not enough Iron Golems. (Can you see where this is heading?)

So I figured, I’ll introduce a weaker Snow Golem to kill off that mob, to re-balence things.

But Snow Golem mobs were to weak, so I lowered the repeat tick to spawn the Snow Golem mobs faster, but they were still to weak working together to kill the large amount of Vindicator mobs.

In retrospect, I should of just stopped and took the time to manually kill all of them.

But instead, I lowered the repeat tick rate lower, to low, and had moved my avatar back to see if it was working.

To my horror, it looked like the scene in the movie the Matrix, when Agent Smith multiple like a virus, and all of the people in the Matrix turned into Agent Smith.

Except in this instance, they were Snow Golems.

When I realized what was happening, I rush my avatar to the command block to destroy it, but the Snow Golems were expanding so fast, each second I moved towards the block, I moved slower and slower and slower, due to the lag on the realm server.

I frantically attempted to destroy the command block, but I suppose the mobs we’re so many they blocked me from hitting or accessing the bock, by being in the way.

So the mobs continued, as the server became slower and slower, until the point my computer froze and I’ll I could do, is shut down my computer.

I rebooted as fast as I could, but the realm couldn’t be accessed because an unconstrained amount of Snow Golems were still spawning. If it were a small space and area, they would of just run out of room.

But as I stated, this was an expansive and large area 200 to 300 blocks wide and 20 blocks high. That’s a lot of space to fill up and could hold a thousand of me mobs.

So Command Blocks can be extremely helpful, but command blocks that self repeat a code can be dangerous, at least to a server or realm, but lagging the server and causing it to crash, fill up all the servers ram, etc. So don’t do what I did, or at least test it offline on a another world.

In retrospective. A good idea would have been to make the repeat spawning block time out and turn off.

To do that, I would have needed to make the spawn repeating block dependent on a Redstone block and Redstone wire.

Then have a second command block that would create a AIR block at the location of the powering Redstone block. That would remove the Redstone block powering the dawning block and turn it off.

That is similar to a method I use in mini games, so that mob battles and events that get triggered by a player, only occurs once and can not be triggered again until it is reset.

I’ll take the extra minutes to implement that method going forward. I fact assuming I get the opportunity, I’ll redo all of the repeating blocks currently being used do a player action or mob action is required to trigger the process for a limited time and then turn off.

Learning from mistakes is often more useful than just following something someone else posted to a video or Web page. But when possible is best to make mistakes offline.

Featured

How to locate Minecraft Worlds Folder on Android

Previously, we showed you how to locate the Minecraft Worlds Folder on Windows 10 Bedrock edition. (Here)

So it only makes sense, to show you how to locate the Minecraft Worlds Folder on Android Bedrock Version (aka Minecraft PE).

Eventually, we’ll show you how to move a world between the two, but for now, here is our video instructions showing you how to locate your Minecraft Worlds Folder on Android, how to figure out which world is which (because I SkyThrusters, get asked that question often.)

Next time, I plan to show how to move a World from Minecraft Bedrock Windows 10 to an Android Device World Folder.

#skythrusters #Minecraft #MinecraftBedrock #MinecraftPE

Featured

Free Minecraft Bedrock World Ready For Building

SkyThrusters presents a free original customizable world to build your Minecraft Survival or Adventure World in. Created in Minecraft Bedrock 1.17, you’ll be able to start building right away without the need to clear land, remove mountains, etc.

This free Minecraft World is ready to start building on. It’s located on the ocean front, adjoined by a beautiful forest.

Features:

  • Located along the ocean coast
  • Located along a beautiful and handsome forest
  • 20 block bedrock foundation to build upon. This allows you to limit mining directly under your town or city environment and provides an easy location for hiding your command blocks.
  • Already built-in command area under the bedrock, ready for building and coding for your adventure or survival game rules.
  • Built-in customizable world spawn point, allows you to easily determine where new visitors and players will begin their start within your world.
  • No Minecraft World restrictions, making it possible for your custom version of this world to easily be used on both the Minecraft Official Realms or your own Minecraft Server.
  • Released under a Creative Commons License CC BY 4.0 Attribution 4.0 International to give you lots of flexibility for reuse.
  • Free to use for your own projects within the few limitations of the Creative Commons License.

Watch this short YouTube video to get an idea of what the world looks like, before you download it.

This is a free Minecraft 1.16 Bedrock World ready for you to build your adventure, city or survival on. It features a wide area along a coast and forest, bedrock foundation with a command area for coding. It has a world spawn point already locked in, that can be changed to whatever you need so your visitors start wherever you want. It’s not locked down by any Minecraft restrictions, so you can easily use your customized version on your own realms or #Minecraft Server. Two versions of the world are provided. An official Minecraft version what you can click to install easily, and also the more locked down version that goes directly in your World Folder.

Follow the steps of our World Folder video if you want or need to install it in your Minecraft Windows 10 World Folder: https://youtu.be/bIemhftknXQ

There are now four versions of the World Template in the free download.

  • Version 1 is shown in the video. It leaves a lot of room for personal development
  • Version 4 is similar as the one in the video, but the edges and walls around the ocean have been cleaned up so you don’t have to waste time covering up the exposed bedrock.
  • Version 5 is similar to the first two, except all of the top layer of bedrock is replaced with a wooden block, in case you want to create a large marketplace.
  • Version 6 is the final update, it is the same as Version 5, except all of the wooden blocks have been replaced with grass.

Download SkyThrusters Adventure Starter 1.0 for #free from our Drop Box:

https://www.dropbox.com/s/b6sf3ecdpxo9biz/SkyThrusters-Adventure-Starter.zip?dl=0

💥 Interested in Selling on Mercari? Sign up for Mercari and get $10 OFF your first purchase – https://merc.li/WDBSQCb

➽ Subscribe ➽ http://www.youtube.com/user/randydreammaker?sub_confirmation=1

Also subscribe to the Official SkyThrusters YouTube Channel at: https://www.youtube.com/channel/UCu7lgXNVf59wkPfJLxkkAEg

SkyThrusters Adventure Starter 1.0 by Randy Dreammaker is licensed under Attribution 4.0 International

More information available on Planet Minecraft

https://www.planetminecraft.com/project/skythrusters-adventure-starter-1-0/

Featured

Escape From Hell – Minecraft

How to Escape From HELL in Daniel Turner’s Fantasy Realm in Minecraft Bedrock.

HELL was designed and created by SkyThrusters for the Fantasy Realm, a realm featuring multiple lands with different themes being developed by Daniel Turner. During 2021, when I haven’t felt like working on beta test clean up for the upcoming adventure, Washington Has Fallen, I’ve taken some time to build on Daniel Turner’s Fantasy Realm. My focus has been on developing the Halloween Town on the Realm. Originally, I created a train cart terminal that connected the main area of the realm to the Halloween Land. My most recent project “Escape From Hell” is an idea taken from the Washington Has Fallen adventure, in which players in some scenario’s have to battle their way out of Hades if they make the wrong decision. In the case of the Fantasy Realm, I created a new and very different version of HELL, specifically for his realm. with an entirely different kind of game play. In retrospect, I wish I had built it for Washington Has Fallen, because the version of Hell I developed for the Fantasy Realm is 100% more fun. This is the unedited game play video as I battle my way through Hades in hopes to escape. Mainly, its a video to show how to win and escape from Hell, because you can’t leave until you win.

Viewing the video will provide tips to things you can do, and you can’t do. You’ll also see what it takes to win. I lose a few times before winning, and since I created it, I know where all the twists and turns are, as well as the timing of different events triggered in this mini-Halloween Adventure. Have fun watching me die in Minecraft, how this Mine Craft adventure resets itself, etc. You literally have to beat it to escape from Hell, of you’ll be there forever. (https://realms.gg/SxzNzCJI3Rs​ No Grieving)

Making Minecraft Pixel Art

Block art via Minecraft? NICE!

While working on the Atlantis project for the Fantasy Realm, I was doing basic design work on the walls. The walls were still just slabs of raw rock.

I had been doing patterns i thought world look Atlantis like, as i tried to imagine what an intentionally underwater world might look like over time.

Atlantis would have creative patterns based on the colors their isolated underwater world would have provided, i decided. Lots of blue, aqua-green and other sea toned colors.

That was fine, but then it dawned on me that this culture would have certainly had some kind of picto-graphs by now, especially since much of its foundation would be based on massive cliff walls.

SKYTHRUSTERS MINECRAFT PIXEL ART

So I asked myself. What might three picto-graphs look like, what would the imagery be? Maybe ocean images, maybe outer world images they’d seen overhead, maybe some UFO’s from Elon Musk! After all, they’re only view would be overhead.

So I decided I would experiment with creating some pixel based images.

The first challenge would, be time. I have a lot of projects running at the same time, so I didn’t want anything drawn out.

It would also need to be something able to be created on a very small grid.

Last, I wanted to use the least amount of colors possible

Growing you I the 80’s I was part of the video game revolution. We had videogame arcades in every city. Our era of video games had lots of similar limitations, but were some of the best games ever imagined for the same reason. It was the 8-bit generation. The the 16-bit revision, followed by the 64-bit revolution.

While the Atlantis theme area is very large considering it is entirely under the ocean. It was only around 18 blocks tall. Technically 20 blocks, but the top two are clear glass keeping the ocean above, out.

After thinking about it, i determined that some of the original Space Invaders and Galaxian 8-bit images would be perfect. They look a little ancient, aquatic and alien all at the same time. Additionally, they are some of the smallest pixel graphics every designed.

So I went to work. I tested two Space Invaders pixel images first. Those worked pretty well as two color images.

So i decided to try something braver, a 16-bit 4 color image from the Galaxian video game. Its main image, the ship.

To my surprise, it came out very well, so I decided to release it this video on my smaller Minecraft Channel, SkyThrusters.

Unfortunately, I did make a goof and forgot to turn off the effects created by a protection boost device with the world. So the entire video has Smokey looking red visual effects the entire video.

No problem I decided, after all its was an experiment anyway. Next time, I’ll remember to disable those effects before beginning so they will not appear in the video capture.

I hope you get inspired and try this out in your own Minecraft world.

Vivaldi